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Test Environment
Vitest provides environment
option to run code inside a specific environment. You can modify how environment behaves with environmentOptions
option.
By default, you can use these environments:
node
is default environmentjsdon
emulates browser environment by providing Browser API, usesjsdom
packagehappy-dom
emulates browser environment by providing Browser API, and considered to be faster than jsdom, but lacks some API, useshappy-dom
packageedge-runtime
emulates Vercel's edge-runtime, uses@edge-runtime/vm
package
Starting from 0.23.0, you can create your own package to extend Vitest environment. To do so, create package with the name vitest-environment-${name}
. That package should export an object with the shape of Environment
:
ts
import type { Environment } from 'vitest'
export default <Environment>{
name: 'custom',
setup() {
// custom setup
return {
teardown() {
// called after all tests with this env have been run
}
}
}
}
import type { Environment } from 'vitest'
export default <Environment>{
name: 'custom',
setup() {
// custom setup
return {
teardown() {
// called after all tests with this env have been run
}
}
}
}
You also have access to default Vitest environments through vitest/environments
entry:
ts
import { builtinEnvironments, populateGlobal } from 'vitest/environments'
console.log(builtinEnvironments) // { jsdom, happy-dom, node, edge-runtime }
import { builtinEnvironments, populateGlobal } from 'vitest/environments'
console.log(builtinEnvironments) // { jsdom, happy-dom, node, edge-runtime }
Vitest also provides populateGlobal
utility function, which can be used to move properties from object into the global namespace:
ts
interface PopulateOptions {
// should non-class functions be bind to the global namespace
bindFunctions?: boolean
}
interface PopulateResult {
// a list of all keys that were copied, even if value doesn't exist on original object
keys: Set<string>
// a map of original object that might have been overriden with keys
// you can return these values inside `teardown` function
originals: Map<string | symbol, any>
}
export function populateGlobal(global: any, original: any, options: PopulateOptions): PopulateResult
interface PopulateOptions {
// should non-class functions be bind to the global namespace
bindFunctions?: boolean
}
interface PopulateResult {
// a list of all keys that were copied, even if value doesn't exist on original object
keys: Set<string>
// a map of original object that might have been overriden with keys
// you can return these values inside `teardown` function
originals: Map<string | symbol, any>
}
export function populateGlobal(global: any, original: any, options: PopulateOptions): PopulateResult